

I am now in Skalitz again and still it is not possible to sleep: I am forbidden to waste any time. Right before leaving Talmberg, and in Rovna as well, it was impossible to sleep to restore energy, because apparently the devs did not want you to save the game other than by taking that drink. Then when I finally did, I could not go anywhere but back to Skalitz I would have liked to do a sidequest first but I was simply blocked by an invisible wall to go in any direction but Skalitz. But then I got stuck in Talmberg, where I could do very little but find a way to out. So, exactly at what point does the intro stop? Forests are very smooth, though - which is a little odd considering the ridiculous amount of detail they've put in those. Strangely enough, the game performs worse inside buildings - but still very close to constant 60 FPS. I get smooth performance for the most part. Also, as I mentioned, Shadows is on Medium. Every setting is on Very High - except Textures and Vegetation Details that I've put on Ultra. I play with HD everything and I've maxed out distance settings. Otherwise, your frames will tank during night+torches scenes. But you'll see a very significant FPS drop during your first night-scene with Shadows on High. Is there a very significant visual difference between High and Very High? I haven't even messed with the graphics settings yet other than to set AA to SMAA 2Tx. A very innovative, immersive and plausible take on the open world genre.īut you definitely need to be a little forgiving of quirks and oddities. To me, it really feels a lot like Gothic did back at release. Of course, that's not a valid excuse - but considering some of the stuff they managed to pull off, I'm impressed they ever released this game in the first place. I think they were ~80 people during peak development - and this kind of game usually takes hundreds of developers. They've been close to shut-down several times. However, if you check out some of the behind the scenes videos, it's pretty clear that this is a passion project that's been extremely hard to pull off, for such a small team. Thankfully, you don't have to mess with it after you've established a comfortable configuration. How has something like that not been fixed yet? It seems that even simply turning the fps counter on/off resets things.

I was running around in Borderless and didn't even realize it.
